3 60 Dead Men Do No Deeps
3 60 Dead Men Do No Deeps
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| "WOW : Blood Elf Death Knight" Artwork by Timo Paananen |
Tools 2.0
Oh, nice. I see the new guy is beating you again. How longs he been in the guild? What...three minutes?As much as I proselytized Blains motto to the guild, my own consciousness remained impervious to it. My damage suffered, and the first inclination was to always blame a desperate lack of gear as the possible root cause. The 25-Man progression raid continued to loot upgrades in ICC week after week, yet I remained quietly in the back, watching them pass me by, a kid pressed up against the glass of the candy store. With no DKP in my pockets, hunger pains persisted. Descendants of Draenors longest running master looter eventually took notice, shooting over a whisper one night as we transitioned back to trash:
"Why arent you looting?" Neps asked.
"Cant," I fired back a reply, "Still no DKP."
"Its been weeks."
"No choice. Still in the hole after getting Bheers trinket."
"Yeah, but that wasnt your fault."
I sighed. Neps was right, but that changed nothing about what the rules were. That spend had to come from somewhere, and it wasnt OK make allowances for myself while the remainder of the raid did as I said, and not as I did. So I kept a stiff upper lip while players like Hellspectral closed the gap. There are other ways of improving your DPS. Theres always another way. It was time to hammer some new nails in. And not with bare hands.
---
The first tool I turned to was Rawr. Developed by a handful of impassioned raiders looking to back their min/maxxing with raw numbers, Rawr allowed me to load up a profile that mirrored Matures specifics: race, professions, and current gear loadout. Once a replica of my death knight was set up in Rawr, the application mathed out the most appropriate upgrades, enchants and gems. Rawr gave the entire fifty-thousand foot view of a character, even going so far as to recommend possible talent changes for DPS variances that existed between specs. Looking at the multicolored bar graphs sometimes revealed glaring deficiencies in approach; in some cases, it meant the difference between competence and ignorance. I spent my afternoon lunch hours playing with gear options, tweaking talents points, and watching Rawr redistribute the bar graphs appropriately. I adjusted those configuration options, experimenting with various builds until I saw the greatest combination of changes providing the most impact.
Another up-and-coming tool for the Death Knight class began to rise to prominence at this time. DKSimulator, written by a fellow going by the name Kahorie, claimed to run a theoretical DK through the motions after being given a starting set of statistics to work with. Specifying attributes like like hit and expertise while being tempered by varying levels of strength and critical strike showed me an alternate "perfect world" of where my damage should be.
The raiding environment was rarely a perfect world.
In most cases, Id take data pouring out of the simulation with all the seriousness of a spilled salt shaker. A million and one factors separated simulation from reality. How much movement does the encounter force upon the player? Are there piles of adds to have to deal with...and are those adds even a priority for the DK? What degree of survivability goes into the encounter? Are you forced to face the front of the boss in order to stay alive, thereby increasing how much the boss dodges and parries? How many DPS cooldowns are sacrificed in order to stay alive? Its hard to rank on World of Logs when youre face down in the dirt. Many raid encounters had their handful of gimmicks and environmental considerations, all of which could skew what a player was capable of producing, vs. the actual damage that filled up a Recount meter.
Thats why I loved Deathbringer Saurfang.
His father may have named him Dranosh, but he was all training dummy to me. When I stood toe-to-toe with DoDs melee, I could focus entirely on my rotation, never once worrying about movement, survivability, adds, or any other distraction a typical boss threw at us. Nearly every encounter had factors that skewed reports, making them difficult to compare with simulations like what Kahorie gave us. But not Saurfang. For all intents and purposes, the numbers DKSimulator dictated should have been attainable. And I was hitting them.
So why did World of Logs continue to report such discrepancies when comparing with other death knights? Awash with frustration, I turned to PvP in search of answers.
| Rawr, an application used to assist players in "mathing" out their talents, upgrades, and spell rotations. |
The Sucking
Itd been quite some time since I last set foot in an arena. Sixfold had been my partner at the start of Season 5; I bounced back and forth between Arterea the priest and Aethist the shaman during Season 6 and 7 as the raid team tackled Ulduar and the Tournament of Champions. Now at the start of Season 8, partners were far and few between. I reached out to Neps one evening, asking him of his own teams status. He was unavailable, but repeated his original suggestion: ping the new warrior Sentra. He had a 3v3 team with an open spot; his partner in crime was a holy paladin named Nerffmeh. Unease set in.My love/hate relationship with PvP continued to bother me. Every time I set foot in an arena, I felt like I was heading out on a date with an ex-girlfriend. You and I have nothing in common. So why are we doing this? I sucked at PvP, it was a completely different language. Im not trying to mince words here: the level of suck I brought to PvP wasnt your typical "Oh, its not that bad, youre just getting your feet wet!" type of suck. Were talking a full on "Uninstall and kill yourself" degree of suckage. Teammates were driven to the brink of rage, and opponents reveled in my ineptness, an unheralded incompetence oozing from each fingertip. My gut knew exactly what my Achilles heel was the entire time.
You dont PvP enough. No practice = you lose. Call a spade a spade. Someone will end up carrying you, so make the best of it. Play the game. Get to know these players a bit more. You could use the perspective. They may even teach you a thing or two. Its going to pay off later when you need to make them see your side of things inside a raid.
In the days of the Burning Crusade, PvPers I shoved into Serpenshrine Cavern, like Ouleg, were the most alien in the roster. Most dismissed the crowd as a bucket of d-bags that werent worth the time or energy. Its easy to judge people you know nothing about, people outside of your own comfortable social setting. There you are, trying to make a guild a better place for players...and then youve got these guys. Aloof. Untouchable. They wore a perceived elitism proudly, that they were "too good" to stick around until the end of the raid. And every wipe-and-run-back was colored with insults and profanities that made you feel like you were personally wasting their precious time.
As if nobody elses time was precious.
Judging and dismissing them was the easy way out. I had proof they werent all a bucket of douche. Annihilation, Neps and Haribo were three of the strongest, most reliable officers ever to set foot in DoD -- all three avid PvPers. No, I decided to put the effort in, so joining this 3v3 team was the logical next step. If Sentra was going to see raid rotations, I was going to have to develop a greater vocabulary of techniques -- not unlike how I convinced Ben to start texting me on raids hed be late to. Contrary to popular belief, there are other important people in the world who rely on you, so its important to follow through on your word. Ben got it. Could I make it happen with more PvPers?
---
Sentra confirmed he and Nerffmeh were searching for a partner for 3v3, "Yeah. Got a team goin already."
"Great", I answered, "shoot me an invite and lets get this thing going."
A few moments passed, then the bong of an invite request rang out of my speakers. I accepted the request, then promptly popped open the Arena Team interface to read our teams name:
N GGERS
I stared at the screen, and had no words. This was going to be a long Arena season.
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| An example damage report of a death knight on World of Logs |
Devil in the Details
Back at the office, my failing damage continued to distract me. Chunks of coding time were broken up by pulling up World of Logs, drilling down into our last report, highlighting my detailed spell breakdown, then comparing with a top ranked death knight I bookmarked. The differences continued to be night and day. I fired open another browser tab, typing the URL to the WoW Armory, cross referencing this death knight to my own. Now, the differences were trivial: we were both heavily draped in gear from Ulduar and the Tournament of Champions. Yet his damage gouged massive gaping holes in the report...a far cry from what piddly scratches I made to the surface."Sup?" popped open the IM window from the system tray of the desktop. Long since retired from his role as my raid leader, now completely absent from World of Warcraft, Cheeseus was still actively a part of my day to day chatter. More than anything, he was a numbers guy. If the puzzle involved math, hed solve it.
"Pissed that I cant figure out whats wrong with this damage report."
"Im completely checked out of WoW, but you can try your luck and see what I can pull out of my ass."
"Long story short: Scourge Strike now hits as physical and shadow. Reports will break those casts out into two separate lines. So, assuming that one isnt a complete idiot...a Single Scourge strike that hits once should have two entries. With me so far?"
"Si."
"Perfect example is this report right here from a Deathbringer Saurfang kill. You will note in the report 14 Scourge Strikes. 14 entries that are physical, 14 that are shadow. Confirm that you see these and that Im not high."
"Confirmed on the report entries. Cant speak to any drug addictions, tho."
I pulled up DoDs report from the previous weekend, drilled-down into Deathbringer Saurfang, then copied and pasted the URL into the IM client.
"Now look at my Saurfang from Sunday and tell me whats wrong with this picture."
Less than 10 seconds went by before I had an answer.
"Nothing. And youre silly."
I stared back at the IM client.
"OK. What glaring thing have I missed?"
"How many hits do you have?"
"15"
"And how many crits?"
"25...oh for fuck sakes...the shadow portion cant crit."
"Ha ha."
Something still wasnt right.
"Hold hold hold, back this bus up a second. This other death knight had 14 hits, 26 crits in both the physical and shadow. That doesnt make any sense at..."
...all?
"Son. of. a. bitch."
I glanced up at the date of the report in which the purported death knight was pummeling Mature in damage. December 8th, 2009. Opening day of Icecrown. Patch day. Three days before Blizzard would make a blue post warning unholy death knights that Scourge Strike was too bursty in 3.3 and would need to be toned down. Id been comparing Matures damage to a bogus report all along, inflated for the one night this top ranked death knights guild ran Icecrown. That one and only evening Scourge Strike wailed on anything and everything, propelling her to the top of the charts. Charts that World of Logs did little to curate.
I scurried for another, more recent report, in an attempt to find a top ranked death knight. The russian alphabet filled my screen with glyphs indecipherable. I zoomed in on the the telltale deep blood red color that painted death knights in reports. His magic number for the evening: 7239. Matures? 7884. I slumped back in the chair, satisfied.
For the moment...


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