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4 74 A Series of Unfortunate Events

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4 74 A Series of Unfortunate Events Preachs LFR experiment, in an attempt to determine how far he can get by doing absolutely nothing Picking Cherries "Q. Why not just let casual players get rewards comparable to those from raids? A. It would be almost impossible for us to do, and this is a philosophical decision. We need to put a structure in place for players where they feel that if they do more difficult encounters, theyll get rewarded for it. As soon as we give more equal rewards across the board, for a lot of players it will diminish the accomplishment of killing something like Nefarian." - Former WoW Lead Content Designer Jeff Kaplan, on why raids like Naxxramas arent intended for a casual audience. The New York Times , Kill The Big, Bad Dragon (Teamwork Required) January 28th, 2006 --- "Dungeons too, we wanted them to be a much more hardcore experience, we wanted only groups in there, and so on. The dungeons are there to serve more of the core market. Its somethin...